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Review
by Kozo: |
The classic Kadokawa film
The Girl Who Conquered Time (AKA: Girl of
Time) gets a sort-of-sequel with The Girl Who
Leapt Through Time. Produced by Studio Madhouse
(Millenium Actress, the Death Note anime,
among others), The Girl Who Leapt Through Time is
actually not a direct follow-up to the 1983 film, but
is instead a remake/continuation of the original novel
Toki o Kakeru Shojo ("The Little Girl Who Conquered
Time"), which inspired the Kadokawa movie, as well as
other media (anime, manga, etc.) over the course of
its 40-year history. The lead character in the 2006
film is 17 year-old Makoto Konno, whose aunt, Kazuko
Yoshiyama, was the protagonist of the original novel
and film, and experienced something quite similar to
her niece's time-leaping exploits. She was even in a
love triangle just like the one her niece experiences
in the 2006 film. The result of this tangled, criss-crossed
web of history? Possible audience confusion.
However, before you bring Cliff's
Notes to The Girl Who Leapt Through Time, it
should be noted that the film makes its convoluted history
and connections very easy to understand, because it
barely references them at all. Despite Kazuko previously
participating in a similar time-leaping experience -
and even getting involved in a love triangle with two
male friends just like Makoto - her experiences are
only given slight reference during her frequent one-on-one
counseling scenes with her niece. Kazuko reacts to Makoto's
revelation of time-leaping ability with easy, knowing
acceptance - which would seem odd if one didn't understand
the backstory. Basically, Kazuko buys into Makoto's
tales of being a time traveler so easily because she
happens to be one too. There, now you understand one
possible nagging point in the film.
The rest is also easy to understand,
because it plays on common and familiar emotions, and
it does so very well. Makoto is a tomboyish 17 year-old
who's having a particularly bad day. She got up late,
barely arrived at school on time, failed the pop quiz,
caused a fire in Home Economics, and finally had a large
male student thrown at her on the school grounds. The
real kicker is what happens at the end of the day: while
delivering fruit to her aunt Kazuko, the brakes on her
bike give out right as she's heading downhill towards
a train intersection. The resulting accident sends her
flying to her doom - but a curious thing happens. She
ends transported in time to a few minutes before her
accident, and avoids death by running into a large woman
carrying groceries. Her immediate question: how did
she travel through time? Makoto's method of discovery
involves trial and error, but what she eventually figures
it out is that by launching herself into the air (or
"leaping"), she can actually travel to her desired point
in time.
The discovery is joyous, because
now Makoto can use her new ability to replay her bad
day, Groundhog Day-style, to correct the errors
and come out on top. This involves not only breezing
through the pop quiz and avoiding her Home Economics
mishap, but also extending her one-hour karaoke time
for an additional several sessions. She also heads back
in time to make sure that her sister doesn't steal her
precious pudding. Yes, there's unimportant, trivial
stuff afoot for time traveler Makoto, and not the important
life-altering events one would expect.
That is, until
the consequences, however slight, start appearing. The
differences in the timeline that Makoto creates are
small but felt; people end up getting hurt, both emotionally
and physically, and Makoto begins traveling through
time again and again in order to make things right.
Perhaps the toughest thing of all to correct is the
status quo. Makoto enjoys her aimless days with two
male friends Kosuke and Chiaki, but when the issue of
possible romance comes up with either of them, Makoto
is quick to prevent it using her time leaping abilities
- regardless of how she may truly feel deep down inside.
She clings to her idea of unchanging youth, but the
consequences to that could be even greater than she
realizes.
What makes The Girl Who
Leapt Through Time work is simply the character
of Makoto, who feels real and identifiable despite her
leggy anime appearance. Makoto's initial use of time
travel is self-serving but not malicious, and her conscience
immediately reacts when she discovers that others may
be paying the price for her temporal shenanigans. When
she uses it to begin preserving her relationships, the
audience identification becomes even more acute. Who
among us hasn't tried to delay the future out of fear
of mucking up the present? Director Mamoru Hosoda captures
Makoto's youthful emotions accurately and compellingly
as she subtly changes from a girl who just wants to
screw around to one who wants to put things right, even
when the cost is her heart's desire. Each choice that
Makoto makes builds upon the previous ones, such that
her emotional change and growth feels organic and very
real. The film's method of time travel is ridiculous
and underdeveloped, but it makes the movie fun, and
serves as the perfect plot device to witness Makoto
mature.
Madhouse's work here isn't
the stuff of legends, but it's fluid, clean, and very
pleasing, with the attractive character designs from
Yoshiyuki Sadamoto (Neon Genesis Evangelion)
nicely complementing the gorgeous, detailed backgrounds.
The film isn't perfect; it lags a bit during its expository
sequences, and some details don't feel as important
as the film announces them to be, only serving as nominal
rationalization for the film's science fiction plot
devices. Also, the film seems to cram too much into
its final twenty minutes, explaining both the plausible
and the far-fetched in a manner that seemingly takes
forever.
However, those quibbles are small, and The
Girl Who Leapt Through Time ends up a surprising
and even accomplished delight. The filmmakers portray
the situations well, capturing the idyllic atmosphere
and resilient energy of youth, while also capitalizing
on the inherent fun of the time-travel plot device. The Girl Who Leapt Through Time is winning in
that it takes a sci-fi premise and uses it to highlight
the fleeting but most definitely felt rites of youth
- and it does so in a manner that's funny, touching,
and above all entertaining. The Girl Who Leapt Through
Time is easily one of most enjoyable films in recent
memory - animated or otherwise. (Kozo 2007) |
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