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St.
John's Wort |
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Year: |
2001 |
Megumi Okina and Yoichio Saito
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Director: |
Shimoyama
Ten |
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Writer: |
Goro
Nakajima |
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Cast: |
Megumi Okina, Yoichiro Saito, Koji Ogura, Reiko Matsuo |
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The
Skinny: |
Is
it a computer game or a scary trip into the country for our
heroes, and does anybody care? |
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NOTE: |
SPOILER
AHOY! |
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Review
by RainDog: |
The
plot of St. John's Wort is simple: woman (Nami) goes
to check out a creepy out-of-the-way estate bequeathed to
her by her famous painter of a father. Her boyfriend (Kohei)
tags along and a series of menacing events ensue. The twist
is that Kohei is making a horror video game and plans to use
the creepy place as the location of his next work, with the
help of an artist and mapper back in the city. Meanwhile,
the house is suitably creepy and filled with clues as to Nami's
father's dark and abusive past and the possible presence of
a psychotic sister. The title refers to a field of St.
John's Wort planted in front of the house, which a character
makes sure to point out means "revenge" in flower
language. Check.
On the plus side, this movie is filmed
like a very enthusiastic amateur production. While unpolished
and low-budget, the dizzying use of camera techniques at least
shows effort. Many scenes use oversaturated colors for atmosphere,
a variety of cameras are used, and some of the camera effects
(such as a sliding shot into a keyhole as they first enter
the house) are pretty, if pointless. The set design is fine,
and if I was feeling generous, I'd say that the acting is
passable, or at least not embarrassing.
On the negative side, this movie
is an amateur production whose enthusiasm can't begin to save
it. Digital and handheld shots try to cash in on recent horror
movie tropes and aren't very interesting. The film seems to
borrow from Toshiharu Ikeda's Evil Dead Trap, both
in tone and plot elements, but without the steady directoral
skill (or number of potential victims). What really kills
any kind of effective atmosphere, though, is the computer
game tie-in. It's made clear early on that the game is tied
into the events at the house, and vice versa, in a bid to
be edgy and interesting in a self-reflexive way similar to
Wes Craven's Scream. [NOTE: Those who plan to see the
movie might want to skip to the last paragraph at this point.]
Unless you're making a surreal
film like Naked Lunch or a conman movie like House
of Games or The Sting, the "Is This Real or
Not?" concept is a risky script device. In the best of
circumstances, and if the unreliable narrator is the filmmaker
(that is, not a question whether a character is deluded) it's
even riskier. Within the first five minutes St. John's
Wort sets up the possibility that what we're watching
is nothing more than the plot of a horror computer game, and
an uninteresting horror computer game at that. Even if this
movie had been scary and filled with tension, if we reach
the the end to have the director say, "Just Kidding!",
I think most lingering feelings of goodwill will be lost.
It's a terrible joke not only because it's unoriginal and
cheap, but also because it shows the filmmakers' lack of confidence
in their product. They know the movie isn't very good, that
the plot isn't very solid, and that they had little idea of
how to conclude the action. So, they try to save the whole
film with a clever twist that fails miserably. It's like the
director suddenly reaching through the fourth wall to slap
us around with a big grin on his face.
That
being said, this is not an entirely terrible movie. The moments
when its taking itself seriously have an acceptable level
of creepy mood and tension, and the pace is steady. It's only
when the filmmakers try to be clever that we begin to lose
interest. (RainDog 2002) |
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Availability: |
DVD
(Hong Kong)
Region 3 NTSC
Universe Laser
Widescreen
Japanese Language Track
Removable English and Chinese Subtitles |
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LoveHKFilm.com
Copyright ©2002-2017 Ross Chen
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