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Review
by Kozo: |
Takeshi Kitano's
reimagining of the classic Zatoichi films
is at once sublime and utterly baffling. While
the film does retain many elements that will
charm fans of classic chambara epics
(i.e., the original Zatoichi films, or
the Sleepy Eyes of Death and Lone
Wolf and Cub series), it also possesses
oodles of cinema style which only serves to
distance the film from its classic roots. Among
these elements are the obvious usage of CG blood,
and a factor that can only be called "rhythmic
filmmaking". The effect can be off-putting,
and totally destructive of anything resembling
an immersive cinematic experience. Then again,
nobody ever accused Takeshi Kitano of doing
things the expected way.
Kitano plays the
titular character, a blind masseuse who also
happens to be an insanely skilled swordsman.
Wandering the rural roads of Japan, Zatoichi
defers to others and is generally unobtrusivethat
is, until somebody does something unjust or
vaguely disrespectful. Then he cuts loose with
furious vengeance via his senses-honed swordman
skills and personal walking stick/blade. Zatoichi
isn't one to get in your face, but if he knows
something isn't right, he's not shy about shedding
blood, which he does with surgeon-like precision.
Zatoichi's sight-impaired
justice comes into play when he wanders into
a rural town under the iron rule of a number
of gangs. The leading group has hired Gennosuke
Hattori (Tadanobu Asano), a ronin who travels
with his sickly wife O-Shino (Yui Natsukawa).
Gennosuke is a fearsome swordsman who may be
Zatoichi's equal, which makes a showdown between
the two inevitable. Meanwhile, a mysterious
pair of geisha (Yuuko Daike and Daigoro Tachibana)
arrive with vengeance on their minds, and the
evil gang leaders continue their sneer-worthy
agenda. Plus there's gambling, amusing comedy
relief, and yes, rhythmic action. We'll get
to that later.
As a prime example
of samurai swordplay action, Zatoichi
both succeeds and confounds. It succeeds thanks
to cool samurai standoffs and quick, sudden
bursts of bloody violence. While the swordplay
is not overly impressive, the staging is fast
and entertainingly exaggerated, and further
enhanced by dynamic sound design. Furthermore,
the storyline is decent, solid, chambara
stuff that deviates little from the expected
iconic characters and situations. Familiar themes
of honor, revenge, and justice dot the storyline
like required punctuation. Kitano's Zatoichi
is a tough, cool character whose coiled penchant
for violence makes him utterly charismatic.
All told, there's a lot here to make the fans
happy.
But then there's
the confounding stuff. Kitano uses a lot of
obvious CG blood to enhance his action sequences,
but the effect is noticeably fake and jarring.
Furthermore, much of the film is given to a
sense of rhythm that's toe-tapping, but totally
outside the bounds of standard genre expectations.
In addition to bizarre moments of farmer dancing,
there's the balls-out finale involving anachronistic
tap-dancing villagers. The sequence is cross-cut
with Zatoichi dispensing the final blows of
justice, but it's all rather bewildering stuff.
By the time characters start morphing onscreen,
you know you're watching somebody's planned,
somewhat incoherent vision, and not a standard
narrative.
These jarring
blocks of wacky rhythmic action are reflected
in the film's structure, which does anything
but weave a consistent narrative thread. There's
a routine plot going on, but Kitano spends a
lot more time on unspoken minutiae than solid
plot-driving action. Characters reminisce in
the rain, listen intently to the sounds of dice,
and stare blankly into space pondering the meaning
and/or general state of their lives. We also
get dopey villagers deconstructing swordplay,
a mentally-challenged neighbor running around
with a spear, and long sequences of people drinking
sake. The moments seem to stop the film
instead of pushing it forward, which could frustrate
some viewers. It wouldn't be surprising to find
some action junkies wondering why they bothered
checking the film out in the first place.
Still, viewing Zatoichi
as an action flick with typical sword-slashing
thrills is the last thing anyone should do.
True, Kitano has pretty much broken most of
the filmmaking rules an audience (well, a Western
audience) would fully expect, but what's left
proves cinematically infectious and strangely
intoxicating. Kitano breaks up the film into
strict blocks of sudden action, iconic character,
slapstick humor, silent conflict, and joyous
tap-dancing mania. The effect is jarring, but
it works in a beguiling, almost bizarre self-referential
way.
It's clear from frame
one Zatoichi is a planned piece of cinema,
and not a narrative that's being cooked up to
entertain the masses. The action serves its
intended purpose, but the characters are portrayed
as pieces of a world, and not as players in
the expected movie storyline. It's like Kitano
wants you just watch the film and not "follow"
it like most narrative films require. Basically
the viewer should just let the action, music,
and anachronistic charm of Takeshi Kitano's
Zatoichi wash over them. Fighting it
would be a mistake because then you'd totally
be disappointed. Simply put, what Kitano has
done here doesn't make a whole lot of sense,
so trying to make complete sense of it will
probably piss you off.
On the most casual
level, Zatoichi is a bewildering cinematic
exercise. Trying to figure out exactly what
Kitano is trying for is probably too difficult
for even many die-hard viewers, not to mention
the casual Asian cinema enthusiast who will
likely check out the film and wonder what the
hell just happened. But those who simply go
with the film's unexpected rhythms could find
themselves transfixed and utterly charmed. Zatoichi
isn't an easy film to get, but there's the catch:
you shouldn't try to get it. Just watch and
enjoy. Or not. (Kozo 2004)
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